/*
------------------------------------------------------------------------------
readable.c: My random number generator, ISAAC.
(c) Bob Jenkins, March 1996, Public Domain
You may use this code in any way you wish, and it is free.  No warrantee.
------------------------------------------------------------------------------
*/
#include <stdio.h>
#include <stddef.h>

/* a ub4 is an unsigned 4-byte quantity */
typedef  unsigned long int  ub4;

/* external results */
ub4 randrsl[256], randcnt;

/* internal state */
static    ub4 mm[256];
static    ub4 aa=0, bb=0, cc=0;


void isaac()
{
   register ub4 i,x,y;

   cc = cc + 1;    /* cc just gets incremented once per 256 results */
   bb = bb + cc;   /* then combined with bb */

   for (i=0; i<256; ++i)
   {
     x = mm[i];
     switch (i%4)
     {
     case 0: aa = aa^(aa<<13); break;
     case 1: aa = aa^(aa>>6); break;
     case 2: aa = aa^(aa<<2); break;
     case 3: aa = aa^(aa>>16); break;
     }
     aa              = mm[(i+128)%256] + aa;
     mm[i]      = y  = mm[(x>>2)%256] + aa + bb;
     randrsl[i] = bb = mm[(y>>10)%256] + x;
   }
}


/* if (flag!=0), then use the contents of randrsl[] to initialize mm[]. */
#define mix(a,b,c,d,e,f,g,h) \
{ \
   a^=b<<11; d+=a; b+=c; \
   b^=c>>2;  e+=b; c+=d; \
   c^=d<<8;  f+=c; d+=e; \
   d^=e>>16; g+=d; e+=f; \
   e^=f<<10; h+=e; f+=g; \
   f^=g>>4;  a+=f; g+=h; \
   g^=h<<8;  b+=g; h+=a; \
   h^=a>>9;  c+=h; a+=b; \
}

void randinit(flag)
int flag;
{
   int i;
   ub4 a,b,c,d,e,f,g,h;
   aa=bb=cc=0;
   a=b=c=d=e=f=g=h=0x9e3779b9;  /* the golden ratio */

   for (i=0; i<4; ++i)          /* scramble it */
   {
     mix(a,b,c,d,e,f,g,h);
   }

   for (i=0; i<256; i+=8)   /* fill in mm[] with messy stuff */
   {
     if (flag)                  /* use all the information in the seed */
     {
       a+=randrsl[i  ]; b+=randrsl[i+1]; c+=randrsl[i+2]; d+=randrsl[i+3];
       e+=randrsl[i+4]; f+=randrsl[i+5]; g+=randrsl[i+6]; h+=randrsl[i+7];
     }
     mix(a,b,c,d,e,f,g,h);
     mm[i  ]=a; mm[i+1]=b; mm[i+2]=c; mm[i+3]=d;
     mm[i+4]=e; mm[i+5]=f; mm[i+6]=g; mm[i+7]=h;
   }

   if (flag)
   {        /* do a second pass to make all of the seed affect all of mm */
     for (i=0; i<256; i+=8)
     {
       a+=mm[i  ]; b+=mm[i+1]; c+=mm[i+2]; d+=mm[i+3];
       e+=mm[i+4]; f+=mm[i+5]; g+=mm[i+6]; h+=mm[i+7];
       mix(a,b,c,d,e,f,g,h);
       mm[i  ]=a; mm[i+1]=b; mm[i+2]=c; mm[i+3]=d;
       mm[i+4]=e; mm[i+5]=f; mm[i+6]=g; mm[i+7]=h;
     }
   }

   isaac();            /* fill in the first set of results */
   randcnt=256;        /* prepare to use the first set of results */
}


int main()
{
  ub4 i,j;
  aa=bb=cc=(ub4)0;
  for (i=0; i<256; ++i) mm[i]=randrsl[i]=(ub4)0;
  randinit(1);
  for (i=0; i<2; ++i)
  {
    isaac();
    for (j=0; j<256; ++j)
    {
      printf("%.8lx",randrsl[j]);
      if ((j&7)==7) printf("\n");
    }
  }
}
